That said, there is definitely something about them with at least the potential to be… Problematic? Somehow not ok? I’m a big fan of these games, and 4 of the 5 are amongst my most-played titles ( I only recently picked up Arkham Horror the Board Game). You can reduce everything to pure numbers, and strive to burst through everything with maximum efficiency, but a lot of the enjoyment in the games is clearly designed around the idea of playing the game in character: How would this individual react to what goes on around them? – in my opinion, that’s where the immersive, thematic, and enjoyable experience is to be had. How can you very quickly and easily ensure that the little old lady or the quiet, bookish secretary can offer as much to the party as the big, tough fighter? By making every character’s stats a trade-off between Physical Health (where the Athlete or the Soldier score very highly) and Mental Health (the domain of the Parapsychologist, and the Dreamer).Īrkham Files games tend to be highly atmospheric, full of narrative immersion. The premise is quite simple, and the mechanical benefits are many – the monsters and horrors that these investigators are going to face will tax their minds just as much as their bodies. Some thoughts on the portrayal of madness in the Arkham Horror Files gamesĪrkham Horror (both the Board & the Card Game), Elder Sign, Eldritch Horror, and Mansions of Madness – aside from all being games in Fantasy Flight’s Arkham Files series, they are all games in which characters need to worry not just about their health but about their sanity.
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